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NPC Generator

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Advanced [show]


Dustin Abram, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His hair is greying and his face has many wrinkles. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dustin is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality.

Ideals: Joker, Justice, Entrepeneur. Flaws: Ugly. Bonds: Mentor. Occupation: Doctor

Voice: Speaks in third person

Attributes [hide]

Dustin Abram, Male Human Wizard 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)16 (+3) 13 (+1)16 (+3)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Terran, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. 1 Hourglass.


Social Check DCs


Gerald Badger, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, constantly wearing a white suit, tan shirt, and violet tie. His hair is brown and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He served in the navy to pay for his family's outstanding loans. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Fighting. Bonds: Slave, Military, Nature. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Badger, Male Human Commoner 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Stratford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears blue trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. He has a red handlebar mustache and slicked back red hair. His fierce brown eyes like to dwell on things.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He believes the world needs to unite to get rid of drow once and for all.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg

Bonds: Job, Enemies, Adventurer, Nature, Debt. Occupation: Healer

Voice: French accent

Attributes [hide]

Gomory Stratford, Male Human Ranger 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 18000 cp. Chalcedony (70 gp). Brown-green garnet (160 gp). Violet garnet (600 gp).


Social Check DCs


Geoffrey Lancaster, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Joker, Logical. Bonds: Attractive. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Geoffrey Lancaster, Male Human Aristocrat 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 7
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 16 (+3)17 (+3) 10 (+0)12 (+1)
Skills Deception +4, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1

Possessions: 500 gp. Black pearl (700 gp). Smoky quartz (30 gp). Blue quartz (11 gp). Obsidian (11 gp).


Social Check DCs


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket, and carries longswords. His brown hair is styled in orderly dreadlocks. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he acts the brute, he is far gentler than he would appear. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west to a Healer, Gerard learned a great deal about his mother's area of expertise. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Healer soon after.

Motivation: Wants a kiss; and meet up once more with his childhood friend

Ideals: Fighting, Logical. Flaws: Addict. Bonds: Job, Adventurer, Has a crush. Occupation: Healer

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Addington, Male Human Druid 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 26000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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