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Advanced [show]


Ralf Marleigh, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his chestnut hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also has developed a complete distrust of the Seamstress profession.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He's also a talented Seamstress, but doesn't like to broadcast it.

Motivation: Expand his business; and sabotage a competitor

Ideals: Impeccable. Bonds: Rich, Job, Slave, Enemies. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Ralf Marleigh, Male Human Paladin 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)7 (-2) 16 (+3)14 (+2)
Skills Investigation +0, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Blue quartz (9 gp).


Social Check DCs


Anselm Shelby, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Mason. He has a moderate pudge and is not very fit. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a mason and was forced into it by his family

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: In love, Nature, Family. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Shelby, Male Human Rogue 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Everard Blankley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Everard's father didn't care for him much, and the feeling was mutual. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Disease, Selfish, Antagonistic. Bonds: Adventurer. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Everard Blankley, Male Human Wizard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 1 Minor magic item.


Social Check DCs


Gerald Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a black poncho over his likewise colored trousers and shirt. His hair is short and silver. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Shipwright business at a young age. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's father didn't care for him much, and the feeling was mutual. He has worked as a Shipwright like his father before him.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Gerald Blyth, Male Human Ranger 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)4 (-3) 18 (+4)11 (+0)
Skills History +0, Insight +7
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kyle Ramsay, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear green pants and tee shirts. His whole body is exceptionally muscular. He has moderate length silver hair. His fierce hazel eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Kyle took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Selfish. Bonds: Immigrant. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Kyle Ramsay, Male Human Adept 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: Just what you see.


Social Check DCs

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