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NPC Generator

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Advanced [show]


Arnold Camden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His hair is always cut to a buzz. This blue eyed northerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a font of random trivia from the lore and stories he has discovered

History: Born in the north to a Barber, Arnold learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Optimist, Logical. Flaws: Secretive, Depressed. Bonds: Job. Occupation: Barber

Voice: Australian accent

Attributes [hide]

Arnold Camden, Male Human Sorcerer 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)11 (+0) 16 (+3)16 (+3)
Skills History +2, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 100 gp. Fire opal pendant on a fine gold chain (600 gp). Fire opal pendant on a fine gold chain (600 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).


Social Check DCs


Odo Breeden, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is typically in his Miner uniform, and a wedding ring on his right hand. His hair is silver, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Stoic and calm, he prefers to meditate than take action. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Tailor, but he got bored and became a Miner. He now owns his own business.

Motivation: To be a Tailor again; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Bonds: Job, In love, Attractive, Religious. Occupation: Miner

Voice: Soft and mumbly

Attributes [hide]

Odo Breeden, Male Human Ranger 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Woods, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of western immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: PTSD. Bonds: Poor, Immigrant, Adventurer. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Lance Woods, Male Human Cleric 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 10 (+0)15 (+2)
Skills Investigation +4, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Clerebold Darby, Male Human [Permalink]

Personal [hide]

Description: This western man is dressed in earthy colors with a brown and blue handkerchief worn on his right side. His clothes are grease stained in places. His head has been shaved. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 4 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor, Immigrant. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Clerebold Darby, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)17 (+3) 16 (+3)10 (+0)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 13
Languages Common, Druidic, Undercommon, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Charles Denholm, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is red, silky, and of moderate length. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.

History: Charles was born with his father's beautiful face. Charles was born on a far northern mountains where he grew up under the tutelage of his father, an expert Animal Trainer. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has passion for adventuring and risk; and retire the richest man in the north

Ideals: Joker, Entrepeneur. Bonds: Attractive, Adventurer, Immigrant. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Charles Denholm, Male Human Monk 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Fire opal (400 gp). White pearl (140 gp). Amber (140 gp).


Social Check DCs

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