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NPC Generator

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Advanced [show]


Roger Shelly, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying brown hair a little too much giving a sharp brown color. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Adventurer, Mentor. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Roger Shelly, Male Human Monk 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)8 (-1) 15 (+2)9 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork manacles. 1 Masterwork Musical instrument.


Social Check DCs


Robert Whitby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy yellow suit. His red hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are green and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Robert was born in the east. At a young age he loved to build and create. He was taken from his home at a very young age. He has set out to sabotage the competition.

Motivation: To be a Actor again; and sabotage a competitor

Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Immigrant, Job, Slave. Occupation: Barrister

Voice: Low rumbling, strings words together

Attributes [hide]

Robert Whitby, Male Human Rogue 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 7 (-2)14 (+2)
Skills Acrobatics +2, History +4
Senses Passive Perception 8
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 1 Climber’s kit. 1 Disguise kit.


Social Check DCs


Gerald Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. His eyes, though not visible through his cowl, are blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Gerald was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Seamstress

Voice: Dark and ominous

Attributes [hide]

Gerald Ainsworth, Male Human Bard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills Athletics +4, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp.


Social Check DCs


Diggory Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He has shaved his head bald. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Diggory studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He now spends his time doing works of charity.

Motivation: He wants revenge against orcs; and to protect his home

Ideals: Gifted, Philantrophist. Bonds: Enemies, Job, Guardian. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Diggory Eastoft, Male Human Ranger 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)15 (+2) 7 (-2)9 (-1)
Skills Intimidation +1, Nature +4
Senses Passive Perception 8
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drogo Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Human compassion; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Military. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Drogo Birkenhead, Male Human Ranger 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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