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NPC Generator

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Advanced [show]


Hugh Moreno, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His red hair is lengthy. His fierce amber eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. He has had some formal music training, and achieved minor success. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He desires power and/or immortality.

Ideals: Gifted, Artistic. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer. Occupation: Tailor

Voice: Farmer accent

Attributes [hide]

Hugh Moreno, Male Human Ranger 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)16 (+3) 7 (-2)12 (+1)
Skills Nature +6, Religion +6
Senses Passive Perception 8
Languages Common, Sylvan, Druidic, Infernal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp.


Social Check DCs


Diggory Remington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright grey suits and hats. His hair is black, silky, and of moderate length. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To be a Servant again; and he has money and likes to spend it

Ideals: Persistence. Flaws: Hedonist. Bonds: Attractive, Slave, Rich, Job. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

Diggory Remington, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Gunter Fidget, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his red hair to look like a famous performer. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gunter was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Philantrophist. Flaws: Sensitive. Bonds: Attractive, Military. Occupation: Engraver

Voice: Low and grunting

Attributes [hide]

Gunter Fidget, Male Human Barbarian 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 74 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Jet (50 gp). Banded agate (5 gp). Black pearl (200 gp). Blue quartz (5 gp).


Social Check DCs


Shane Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His long golden hair reaches down to his waist. He has gray eyes.

Personality: A skeptical and narcissistic man, Shane's first love is himself. His second love is also himself. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 3 years old his parents immigrated from the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 5 years.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Job. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Shane Cromwell, Male Human Barbarian 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Gold dragon comb with red garnet eye (300 gp). 2 Alchemist’s fire. 1 Holy water.


Social Check DCs


Gerald Graham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has done his best to style his brown hair to look like a famous performer. His eyes are blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the west was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Impulsive. Bonds: Rich, Job, Immigrant, Family. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Graham, Male Human Barbarian 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: Brown-green garnet (60 gp). Sard (60 gp). 1 Minor magic item.


Social Check DCs

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