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NPC Generator

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Advanced [show]


Gilbert Ramsey, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern man wears bulky black painted plate armor. His white hair is drawn into a tight pony tail with a clover scrunchie. His blue eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gilbert was born in the south. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and to be a bowyer again

Ideals: Athletic, Persistence. Flaws: Shy. Bonds: Rich, Job. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Gilbert Ramsey, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)8 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item.


Social Check DCs


Charles Heiser, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a black collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has no hair. He has gleaming, smiling blue eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Charles's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Ideals: Professionalism, Artistic. Flaws: Ugly, Shy, Antagonistic. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Heiser, Male Human Adept 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)7 (-2) 14 (+2)13 (+1)
Skills Animal Handling +5, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 6000 sp. Chrysoberyl (70 gp). Fire opal (1600 gp).


Social Check DCs


Gerard England, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His blonde hair is heavily combed to the left. His eyes are likewise violet.

Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his sister before him, after school he went straight into learning to become a Mason. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Justice. Flaws: Shy, Racist. Bonds: Poor, Job. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard England, Male Human Paladin 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)14 (+2) 10 (+0)12 (+1)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


John Royston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. His golden hair is knotted and matted. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves dancing and to teach people dancing more than just about anything. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his father was called into army service. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Artistic, Extrovert. Bonds: Military, Rich. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

John Royston, Male Human Ranger 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 9 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 6 (-2)11 (+0) 14 (+2)12 (+1)
Skills History +2, Sleight of Hand -1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Red garnet (130 gp). Moonstone (70 gp). 1 Simple lock.


Social Check DCs


Hunter Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. His red hair is cut short. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A true patriot, Hunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Hunter Carlton, Male Human Sorcerer 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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