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NPC Generator

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Advanced [show]


John Windsor, Male Human [Permalink]

Personal [hide]

Description: A 6'6" southern man, he wears a black tunic with red highlights, and long violet pants that bunch up around his shoes. His golden hair is unkempt and raggedy. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south to a Ruler, John learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Adventurer, Job. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

John Windsor, Male Human Adept 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Deception +2, Religion +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 3000 sp.


Social Check DCs


Chad Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His white hair is styled in orderly dreadlocks. He has several tiny amethyst earrings on each ear.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Rich, Nature. Occupation: Stylist

Voice: Mousy voice

Attributes [hide]

Chad Wordsworth, Male Human Bard 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)9 (-1) 14 (+2)9 (-1)
Skills Deception +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Moss agate (12 gp). Red-brown spinel (110 gp). Amethyst (110 gp). Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His black hair is slicked back into a classic pompadour. His violet eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is afraid of women and trembles around them

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: Wants his loneliness to end; and seeks redemption

Ideals: Philantrophist, Fighting. Flaws: Antagonistic, Shy. Bonds: Poor. Occupation: Fletcher

Voice: Shortens vowels

Attributes [hide]

Anselm Birkenhead, Male Human Adept 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)17 (+3) 13 (+1)14 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Undercommon, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. Azurite (16 gp). Zircon (60 gp). Lapis lazuli (16 gp).


Social Check DCs


Solomon Huxley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is typically in his Hunter uniform. He wears his chestnut hair up in a very large beehive style do. His green eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Solomon lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Hunter and found it very stressful. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and to reunite with his absent father

Flaws: Impulsive. Bonds: Job, Attractive, Religious, Family. Occupation: Hunter

Voice: American accent

Attributes [hide]

Solomon Huxley, Male Human Barbarian 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills History +4, Stealth +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 5000 sp. Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Tattersall, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Soapmaker. His chestnut hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Lance hails from a village terrorized by giants. Like his mother and his brother before him, after school he went straight into learning to become a Soapmaker. He struck the Soapmaker job and began his own company from there.

Motivation: A deep hatred of giants.

Ideals: Optimist. Flaws: Racist. Bonds: Job, In love, Enemies. Occupation: Soapmaker

Voice: Switch between two voices

Attributes [hide]

Lance Tattersall, Male Human Rogue 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)10 (+0) 8 (-1)13 (+1)
Skills Arcana +2, Athletics +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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