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Advanced [show]


John Quinton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. He keeps his brown hair in a flapper bob. He has violet eyes and a pastel hat with a grey feather.

Personality: This man loves singing and to teach people singing more than just about anything. He is a logical person and will generally grow upset if things defy logic and science.

History: His father raised him in a mountain cabin. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has never given up on his singing dream.

Motivation: To share knowledge with the world; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Artistic, Logical. Bonds: Attractive, Nature, Debt. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

John Quinton, Male Human Bard 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: Just what you see.


Social Check DCs


Godfrey Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a white scarf. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has dyed his greying black hair a little too much giving a sharp black color. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the north. Godfrey was born on a far northern forest where he grew up under the tutelage of his mother, an expert Knight. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He is terrified, and will act out of fear; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Disease, Fearful. Bonds: Adventurer, Immigrant. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Godfrey Sharps, Male Human Ranger 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)15 (+2) 9 (-1)16 (+3)
Skills History +5, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Infernal, Ignan
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Colton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He has all his life been fascinated with music.

History: He got into the Carter business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Job, Religious. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Colton, Male Human Aristocrat 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Gerard Badger, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with blue socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: To clean up the streets; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Bonds: Religious, Military, Adventurer, Guardian. Occupation: Barber

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Badger, Male Human Sorcerer 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 15 (+2)13 (+1)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 19000 cp.


Social Check DCs


Bertram Nash, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He sports tan clothing, slightly heavier than average wear, and his gloved hand is found clutching a sickle. His white hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: To get a good night's sleep; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Persistence. Flaws: Insomniac, Mundane. Bonds: Enemies, Job. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Bertram Nash, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 12 (+1)8 (-1)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 pp.


Social Check DCs

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