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NPC Generator

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Advanced [show]


Nicholas Gracey, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a brown cloak and cross-gartered blue stockings. His hair is greying and his face has many wrinkles. His fierce hazel eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Sailor and found it very stressful. He has set out to sabotage the competition.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father

Ideals: Justice, Professionalism. Bonds: Military, Job, Family. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Nicholas Gracey, Male Human Adept 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Just what you see.


Social Check DCs


Miles Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears black painted combat armor at almost all times. His black hair is thinning but still full. His hazel eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with a spirit at a very young age, Miles has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To end his boredom; and he is content

Ideals: Justice, Pacifist. Flaws: Mundane. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Miles Hackney, Male Human Barbarian 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 34 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)13 (+1) 15 (+2)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 20000 cp. Onyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Clifford, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His hair is long and silver with streaks of golden, and is pulled back with small green clips. His beard is golden, braided, and well cared for. His eyes are blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with poetry.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Armorer, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Armorer again; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Immigrant, Job. Occupation: Ruler

Voice: Speaks with back of mouth

Attributes [hide]

Miles Clifford, Male Human Adept 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Nature +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Atterton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted. Flaws: Addict, Shy, Disease. Bonds: Attractive, Job. Occupation: Shipwright

Voice: Draws out vowels

Attributes [hide]

Patrick Atterton, Male Human Rogue 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 9 (-1)17 (+3) 11 (+0)12 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan, Infernal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 30 pp.


Social Check DCs


William Fidget, Male Human [Permalink]

Personal [hide]

Description: This western man prefers to wear tan clothing when he does not wear armor. His clothes are grease stained in places. He keeps his long brown hair kept up in a rat tail. This amber eyed westerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a plains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Someone believes him a fraud; and to be a stylist again

Bonds: Poor, Immigrant, Enemies, Adventurer, Nature, Job. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

William Fidget, Male Human Paladin 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs

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