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Advanced [show]


Gomory Addington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a white suit, brown shirt, and green tie. His golden hair and beard is wavy and long. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is afraid of women and trembles around them

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and regain custody of his son

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Crown-heir

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gomory Addington, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 18 (+4)11 (+0) 17 (+3)15 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2900 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Roland Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of nunchakus on his belt, each one with a amethyst on the hilt. His white hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are gray.

Personality: Roland hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Soapmaker they were divorced and he won custody of their daughter. He worked as a Barkeep, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Poor, Family. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Roland Gentry, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Solomon Bentham, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. He wears his brown hair up in a very large beehive style do. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Solomon was born on a far southern forest where he grew up under the tutelage of his mother, an expert Marshal. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Opinionated. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Solomon Bentham, Male Human Ranger 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 10 (+0)15 (+2) 8 (-1)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 23000 cp. Solid gold idol (400 gp).


Social Check DCs


Miles Southey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a pastel vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful slaver made him what he is. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Mentor, Religious. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Miles Southey, Male Human Commoner 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)16 (+3) 13 (+1)16 (+3)
Skills Arcana +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. Lapis lazuli (15 gp). Azurite (15 gp). Blue sapphire (900 gp). Malachite (15 gp).


Social Check DCs


Alexandre Kitchur, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears a lot of dark rich colors, with gold accents. His hair is long and blonde with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is almost excessively polite to everyone, even when angry. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of southern immigrants he idolized his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and wishes to resurrect an old love

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant, In love. Occupation: Sculptor

Voice: Squeaky

Attributes [hide]

Alexandre Kitchur, Male Human Warrior 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Intimidation +6, Survival +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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