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Advanced [show]


Miles Leighton, Male Human [Permalink]

Personal [hide]

Description: This western man wears dull white sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His clothes are grease stained in places. His black hair has been sun bleached extensively. His brown eyes peer out from beneath his small white hat.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is harsh and unforgiving.

History: Sold as a small child to a wizard, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Mentor. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Miles Leighton, Male Human Cleric 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)9 (-1) 9 (-1)13 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Conrad Churchill, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear blue tank tops with green pants. His hair is always cut to a buzz. His hazel eyes are slightly larger than normal.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Family, Rich. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Conrad Churchill, Male Human Monk 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 4 Antitoxin.


Social Check DCs


Drogo Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Addict, Insane. Bonds: Job, Guardian. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Drogo Brandon, Male Human Barbarian 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)12 (+1) 15 (+2)18 (+4)
Skills Investigation +3, Persuasion +6
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Magnifying glass. 1 Climber’s kit. 1 Small steel mirror.


Social Check DCs


Gunter Hornsby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. He has moderate length golden hair. His eyes are blue and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Gifted, Fighting. Flaws: Shy, Racist. Bonds: Rich. Occupation: Mason

Voice: Smooth and feminine

Attributes [hide]

Gunter Hornsby, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)14 (+2) 11 (+0)16 (+3)
Skills History +4
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp.


Social Check DCs


John Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a white scarf, and he perpetually has his scimitar ready. His golden hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. Over the years he perfected his riding and shooting skills. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Hedonist, Insomniac. Bonds: Adventurer, Nature. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

John Hailey, Male Human Warlock 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp.


Social Check DCs

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