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NPC Generator

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Advanced [show]


Norman Axton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear black tank tops with tan pants. He is tall, broad shouldered and powerfully built. His black hair is knotted and matted. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Flaws: Antagonistic, Impulsive, Disease. Bonds: Attractive, Adventurer. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norman Axton, Male Human Warlock 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Intimidation +6, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Gunter Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is renowned for his bright brown suits and hats. He has moderate length blonde hair. His amber eyes have a joyful gleam in them most of the time.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He plays an instrument quite well.

History: The child of a Jeweler, who enjoyed hunting, Gunter was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Disciplined, Artistic. Bonds: Poor, Nature, Job, Adventurer. Occupation: Mason

Voice: Thin and wheezing

Attributes [hide]

Gunter Lindsay, Male Human Rogue 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 10 pp. Jade (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long golden hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He acts crazy and hedonistic. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Poor, Slave. Occupation: Cook

Voice: Pronounces O like U

Attributes [hide]

Roland Winterbourne, Male Human Warlock 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Richard Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. He wears his brown hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Justice, Joker. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Richard Livingstone, Male Human Sorcerer 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 15 (+2)9 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 3000 sp. Amber (60 gp). Deep blue spinel (400 gp). Citrine (30 gp). Star ruby (1000 gp).


Social Check DCs


Odo Wellington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. His fierce violet eyes like to dwell on things.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He receives visions of the future at random moments

History: The child of a Interpreter, who enjoyed hunting, Odo was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Odo Wellington, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)13 (+1) 9 (-1)10 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs

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