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Advanced [show]


Nicholas Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting brown shirt and pants. His auburn hair is kept up in a ponytail inside a top hat. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and expand his business

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Nicholas Eastoft, Male Human Expert 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Roscoe, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing the road beaten gear of a warrior. His hair is auburn, silky, and of moderate length. His gray eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Patrick embodies much of what other species detest in the Humans. He is an amazing painter.

History: He was born into a rich family. When Patrick reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Banker

Voice: Deep voice with rolling R's

Attributes [hide]

Patrick Roscoe, Male Human Druid 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 11000 sp. Red garnet (130 gp). Blue sapphire (400 gp).


Social Check DCs


Clerebold Allerton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His brown hair is thinning but still full. His skin is flawless and his hazel eyes scan people very quickly.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Fisher

Voice: Nasally tone

Attributes [hide]

Clerebold Allerton, Male Human Ranger 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)12 (+1) 15 (+2)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 pp. Lapis lazuli (12 gp). Star rose quartz (70 gp). Aquamarine (300 gp).


Social Check DCs


Drogo Thornton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His red hair is heavily combed to the left. This gray eyed northerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He feeds upon the attention of others.

History: He was born into a rich family. His first spouse was a Farmer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.

Motivation: Many giants want him driven away; and an old rival family wants him found

Flaws: Secretive. Bonds: Attractive, Rich, Family, Enemies. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Drogo Thornton, Male Human Fighter 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)14 (+2) 17 (+3)15 (+2)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Draconic, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Tourmaline (130 gp). Chrysoprase (20 gp). Tourmaline (130 gp). Tourmaline (130 gp). 1 Minor magic item.


Social Check DCs


Trym Digby, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in an above average manner, he is not a threatening figure. He has styled his chestnut hair well, parting it to the right. His violet unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Trym studied abroad. A freak accident while working with his Carter mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Ideals: Joker, Gifted. Flaws: Disease, Shy. Bonds: Attractive. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Digby, Male Human Aristocrat 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)13 (+1) 15 (+2)9 (-1)
Skills Investigation +4, Performance +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1

Possessions: 900 gp.


Social Check DCs

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