Roger Clare, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and wears baggy black pantaloons and a grey scarf. His chestnut hair is knotted and matted. His brown eyes dart from person to person to random spaces in the air.
Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He feeds upon the attention of others.
History: Born in the north to a Shoemaker, Roger learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He has set out to sabotage the competition.
Motivation: To settle down with his crush; and further expansion of business
Ideals: Extrovert. Flaws: PTSD. Bonds: Attractive, Job, Has a crush. Occupation: Shoemaker
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Charles Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears a green collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He keeps his long silver hair kept up in a rat tail. His thin eyebrows rest above his beady amber eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also hits on women, regardless of circumstances.
History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He would like to get married and retire; and wants a kiss
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Has a crush, Nature. Occupation: Brewer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Geoffrey Jacobs, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a axe on his belt. He has a moderate pudge and is not very fit. His tied-back hair is silver. His hazel eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Painter and was forced into it by his family.
Ideals: Fighting, Joker, Gifted. Bonds: Family, Adventurer. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 500 sp. Large well-done wool tapestry (500 gp). Finely wrought small gold bracelet (60 gp). Brass mug with jade inlays (500 gp).
Manfred Bristol, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and has a large brown mantle and cape that has been intricately interwoven into his blue robe. He has a long black beard with little hanging trinkets. His violet eyes are passionate and lively.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is an amazing painter.
History: Gifted from a young age, Manfred studied abroad. His childhood dream was to be a Banker, but he was a colossal failure. After a long history of fighting, Manfred and his spouse have recently divorced.
Motivation: Someone believes him a fraud; and further expansion of business
Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Job, Enemies. Occupation: Navigator
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1400 gp.
Solomon Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a long, tan cloak. His hair is short and silver. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Crown-heir, but he was a colossal failure. He was always very intelligent and has formed a secret society of specialists.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Gifted. Flaws: Secretive. Bonds: Job. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 44 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!
