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NPC Generator

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Advanced [show]


Anthony Weston, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and a wedding ring on his left hand. He sports a long blonde beard, and similarly colored long hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Shy. Bonds: In love, Family, Rich. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Anthony Weston, Male Human Adept 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 700 gp. Alexandrite (1300 gp). Deep blue spinel (1300 gp). Red garnet (100 gp). Aquamarine (1300 gp).


Social Check DCs


Thomas Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with blue highlights, and long pastel pants that bunch up around his shoes, and carries axes. He has brown hair. This blue eyed westerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Thomas was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Religious, Job, Rich. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Thomas Cumberbatch, Male Human Wizard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp. Amber (70 gp). Red-brown spinel (70 gp). Amber (70 gp). Jet (70 gp). 1 Minor magic item.


Social Check DCs


Peter Benson, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears tattered old clothes, and his gloved hand is found clutching a monstrous two handed axe. He has done his best to style his white hair to look like a famous performer. He has a dull look in his brown eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Peter took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Nature. Occupation: Slave Trader

Voice: Spits words with contempt

Attributes [hide]

Peter Benson, Male Human Aristocrat 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)18 (+4) 12 (+1)6 (-2)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 11
Languages Common, Infernal, Orc, Draconic, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Trym Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears silk and lounges about seductively. His long white hair is drawn into a two foot long braid. His blue eyes dart from person to person.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Trym Bentham, Male Human Paladin 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 16 (+3)10 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 11000 sp. Moonstone (50 gp). Freshwater pearl (7 gp). Malachite (7 gp). Hematite (7 gp).


Social Check DCs


Chad Shipley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has done his best to style his brown hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Eccentric and domineering, Chad will drive conversation. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Fighting. Flaws: Insomniac. Bonds: Immigrant, Poor. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Chad Shipley, Male Human Expert 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)17 (+3) 17 (+3)9 (-1)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Ignan, Orc, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. Deep blue spinel (1400 gp). Deep green spinel (80 gp). Alexandrite (1400 gp).


Social Check DCs

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