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Manfred Skelton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His violet eyes are slightly larger than normal.

Personality: He has a massive crush on the younger sibling of the Bricklayer who has hired him part-time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Sailor, his father struggled to pay the bills. Like his father and his brother before him, after school he went straight into learning to become a Bricklayer. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and he's in love

Flaws: Forgetful. Bonds: Attractive, Has a crush, Poor, Job. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Manfred Skelton, Male Human Cleric 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 16 (+3)16 (+3)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 29000 cp. 1 Minor magic item.


Social Check DCs


Geoffrey Wellington, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. He has wavy silver hair. He is very pretty but has cold, dead eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Geoffrey took refuge in the large cave and found the beat up rapier and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Persistence. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Mason

Voice: Raspy

Attributes [hide]

Geoffrey Wellington, Male Human Barbarian 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)16 (+3) 6 (-2)5 (-3)
Skills Investigation +5, Perception +0
Senses Passive Perception 10
Languages Common, Draconic, Gnoll, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 19000 sp. Chrysoberyl (90 gp). Jet (90 gp). Carnelian (70 gp). Red garnet (90 gp). 1 Minor magic item.


Social Check DCs


Alexandre Camden, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in earthy colors with a blue and tan handkerchief worn on his left side. He keeps his long blonde hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His father raised him in a mountain cabin. He was an apprentice working in his mother's forge. He now spends his time doing works of charity.

Motivation: Expand his business.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Nature, Job. Occupation: Shipwright

Voice: Squeaky

Attributes [hide]

Alexandre Camden, Male Human Druid 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Infernal, Orc, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2800 sp. 1 Masterwork manacles. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools.


Social Check DCs


Henry Home, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His skin is fair and his fingers are delicate and long. His auburn hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Merchant business at a young age. A few years later when the north was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Merchant.

Motivation: Further expansion of business.

Ideals: Extrovert. Flaws: Ugly, Cynical. Bonds: Job, Immigrant. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Henry Home, Male Human Ranger 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1500 gp. Chrysoberyl (160 gp).


Social Check DCs


Arnold Melancon, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man very much looks the part of a Mortician, and a wedding ring on his left hand. He keeps his long silver hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.

History: He was raised in a island tribe. He worked as a nervous Mortician and found it very stressful. He became a Mortician soon after.

Motivation: Further expansion of business; and to be a roofer again

Flaws: Sensitive, Antagonistic. Bonds: Job, In love, Nature. Occupation: Mortician

Voice: Excited and jittery

Attributes [hide]

Arnold Melancon, Male Human Sorcerer 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 7 (-2)10 (+0)
Skills Stealth +3, Survival +0
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp.


Social Check DCs

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