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Advanced [show]


Gomory Fawcett, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His hair is always cut to a buzz. His ears are large.

Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Joker. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Knight

Voice: Soft and melodious

Attributes [hide]

Gomory Fawcett, Male Human Adept 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 6000 sp.


Social Check DCs


Wymar Everleigh, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His hair is short and golden. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of southern immigrants he idolized his father. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Family. Occupation: Barrister

Voice: Slow speaker

Attributes [hide]

Wymar Everleigh, Male Human Cleric 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 19000 cp. Golden pearl (140 gp).


Social Check DCs


Geoffrey Yeardley, Male Human [Permalink]

Personal [hide]

Description: A 6'6" northern man, he tends to wear a violet poncho over his likewise colored trousers and shirt. His hair, while still mostly golden, has prominent grey streaks. His amber eyes have a joyful gleam in them most of the time.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Geoffrey hails from a village terrorized by gnolls. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.

Motivation: To share knowledge with the world.

Ideals: Logical. Bonds: Enemies, Job, Family. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Geoffrey Yeardley, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 10 (+0)18 (+4)
Skills Acrobatics +3, Persuasion +7
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 500 gp. Onyx (80 gp).


Social Check DCs


Arnold Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His white hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Arnold was born in the east. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Persistence, Fighting. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Arnold Leighton, Male Human Barbarian 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 65 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Reynard Brent, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large black tufts of hair around his ears. His amber eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Reynard's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Reynard Brent, Male Human Ranger 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 200 gp. Chrysoberyl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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