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NPC Generator

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Advanced [show]


Everard Tatum, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. He has a very tight haircut. He has a dull look in his green eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is an amazing painter.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 7 years.

Motivation: He's repulsed by the PC; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Mundane, Antagonistic. Bonds: Poor, Job. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Everard Tatum, Male Human Sorcerer 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)14 (+2) 7 (-2)13 (+1)
Skills History +5, Insight +1
Senses Passive Perception 8
Languages Common, Giant, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Kinsley, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. His red hair is unkempt and raggedy. He has brown eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Flaws: Ugly, Secretive. Bonds: Poor, Religious, Immigrant. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Hubert Kinsley, Male Human Adept 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Athletics +6, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 400 gp. Eye agate (5 gp). Deep green spinel (40 gp). Iolite (20 gp).


Social Check DCs


Geoffrey Alton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long white beard with little hanging trinkets. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Geoffrey was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting, Athletic, Opinionated. Flaws: Addict. Bonds: Attractive. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Geoffrey Alton, Male Human Sorcerer 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 6 (-2)10 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 400 gp. Deep green spinel (40 gp). Bloodstone (80 gp). Jade (40 gp). 2 Antitoxin.


Social Check DCs


Reynard Lincoln, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and black. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: A skeptical and narcissistic man, Reynard's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Reynard lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Reynard took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has since lost track of the people in his past.

Motivation: To unite with his brother; and he desires power and/or immortality

Ideals: Impeccable. Bonds: Poor, Adventurer, Family, Nature. Occupation: Seamstress

Voice: Stutters

Attributes [hide]

Reynard Lincoln, Male Human Expert 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)18 (+4) 15 (+2)9 (-1)
Skills Arcana +7, Medicine +5
Senses Passive Perception 12
Languages Common, Ignan, Halfling, Druidic, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 300 gp. Gold dragon comb with red garnet eye (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Hackney, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. His auburn hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 60. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He enjoys reading and quiet.

History: Jocelyn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Poor, Immigrant. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Jocelyn Hackney, Male Human Warlock 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)13 (+1) 10 (+0)9 (-1)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 300 gp.


Social Check DCs

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