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Advanced [show]


Balimaar Stanley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His fierce green eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, Shy. Bonds: Family, Religious, Slave. Occupation: Unemployed

Voice: Hard of hearing, loud

Attributes [hide]

Balimaar Stanley, Male Human Monk 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 3 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 5 (-3)10 (+0) 10 (+0)12 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Hunter Weston, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has a large brown mantle and cape that has been intricately interwoven into his blue robe. His long white hair is drawn into a two foot long braid. His eyes are violet.

Personality: Prone to second guessing himself, he comes off as nervous. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He's in love; and he would like to get married and retire

Ideals: Entrepeneur. Flaws: Shy. Bonds: Enemies, Mentor, Has a crush. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Hunter Weston, Male Human Ranger 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)17 (+3) 7 (-2)9 (-1)
Skills Intimidation +1, Perception +0
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Fire opal pendant on a fine gold chain (1200 gp). Silver chalice with lapis lazuli gems (40 gp).


Social Check DCs


Anselm Snowdon, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. He has shaved his head bald. His eyes are green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the west his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is searching for what he claims is his rightful reward.

Motivation: He wants nothing more than to rejoin the army; and many dire rats want him driven away

Flaws: Disease, PTSD. Bonds: Poor, Enemies, Adventurer, Military. Occupation: Bellfounder

Voice: Raspy

Attributes [hide]

Anselm Snowdon, Male Human Rogue 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills History +5, Insight +3
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Blue quartz (8 gp). Deep blue spinel (800 gp). Banded agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold York, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His golden hair is lengthy and is close to two feet long. His eyes are a pleasant green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted divine powers by his dying brother.

Motivation: He uses money and sex appeal to get what he needs; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Unemployed

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold York, Male Human Commoner 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6

Possessions: 800 gp. Eye agate (14 gp).


Social Check DCs


Drogo Hackney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. His auburn hair, when down, is lengthy. His eyes are likewise blue.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. While studying, he fell in love. They married and had a son. Days after completing his studies, news broke out that his hometown was attacked by drow. Drogo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Sensitive. Bonds: Enemies, Military, In love, Adventurer. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Drogo Hackney, Male Human Monk 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Animal Handling +4, Religion +6
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Freshwater pearl (13 gp). Banded agate (13 gp). Golden yellow topaz (1400 gp). Blue star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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