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NPC Generator

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Advanced [show]


Lewis Hayes, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. He keeps his silver hair in a flapper bob. He is baby faced.

Personality: He is almost excessively polite to everyone, even when angry. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Adventurer mother left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Fighting, Entrepeneur. Flaws: Shy, Antagonistic, Disease. Bonds: Enemies. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Lewis Hayes, Male Human Rogue 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Athletics +0, Nature +4
Senses Passive Perception 10
Languages Common, Ignan, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 30 pp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Guy Tatum, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male has the majority of his body covered in plate. He is tall, broad shouldered and powerfully built. He is bald on top and has large brown tufts of hair around his ears. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He misses his home and complains about the freezing weather, even in summer.

History: He was always a brilliant, if unscrupulous mind. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Tatum, Male Human Adept 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)18 (+4) 11 (+0)12 (+1)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Terran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Wymar Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tan coat over a black low-cut shirt, and a top hat upon his head. His moppish blonde hair is in a traditional bowl cut. His eyes are blue and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of a Hunter, who enjoyed hunting, Wymar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He has set out to sabotage the competition.

Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Joker, Logical. Bonds: Nature, Job, Family. Occupation: Bricklayer

Voice: Hissing voice

Attributes [hide]

Wymar Birkenhead, Male Human Bard 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 8 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)14 (+2) 12 (+1)8 (-1)
Skills Medicine +4, Performance +2
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Just what you see.


Social Check DCs


Conrad Tinley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He wears his white hair up in a very large beehive style do. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. He is a ruthless business man, a trait he acquired from his father.

History: Born in the south his family was never financially stable. His childhood dream was to be a Doctor, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Job, Poor. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Conrad Tinley, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)8 (-1) 18 (+4)15 (+2)
Skills Animal Handling +6, Intimidation +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 9000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish silver hair is in a traditional bowl cut. His gray unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He works hard and plays hard.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Fletcher father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets.

Ideals: Gifted. Flaws: Disease, Hedonist. Bonds: Guardian, Immigrant. Occupation: Performer

Voice: Loud with bravado

Attributes [hide]

John Hornsby, Male Human Expert 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 10
Languages Common, Aquan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Alexandrite (1000 gp). Jet (60 gp). Tiger eye turquoise (15 gp).


Social Check DCs

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