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NPC Generator

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Advanced [show]


Trym Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair and beard is wavy and long. His green unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: Money/treasure.

Ideals: Disciplined, Philantrophist. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Wakefield, Male Human Commoner 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerald Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with blue socks and a vest with buckled shoes. His hair is blonde and curly. His eyes, though not visible through his cowl, are amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and many drow want him driven away

Ideals: Disciplined, Logical. Flaws: Disease, Antagonistic. Bonds: Enemies. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Kenley, Male Human Druid 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 17 (+3)15 (+2)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 700 gp.


Social Check DCs


Hubert Clapham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a club. His chestnut hair is slicked back into a classic pompadour. His eyes are a pleasant hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Bookbinder.

Motivation: Retire the richest man in the west; and he'd like to take his coworkers down a peg

Ideals: Joker, Fighting, Entrepeneur. Flaws: Fearful. Bonds: Job. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Hubert Clapham, Male Human Commoner 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)12 (+1) 8 (-1)8 (-1)
Skills Intimidation +2, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles England, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and green robe with the hood down. He carries a battered sword and tarnished dagger as well. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He has a minor phobia of water and hates getting wet.

History: He was born in the north. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Enemies, Immigrant. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Miles England, Male Human Barbarian 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 46 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 12 (+1)9 (-1)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 90000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Harley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is white and very short. His eyes, though not visible through his cowl, are blue.

Personality: Always inclined to offer people food he seems plenty friendly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by brigands. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: A deep hatred of brigands; and he wants revenge against brigands

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Immigrant, Enemies. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Harley, Male Human Adept 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)5 (-3) 8 (-1)11 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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