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Advanced [show]


Robert Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a yellow costume with the symbols of luck on his torso. He wears his white hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Disease, Insane. Bonds: Job. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Robert Branson, Male Human Bard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)8 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Theobald Colby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He is bald on top and has large black tufts of hair around his ears. He has blue eyes and a yellow hat with a green feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He feels threatened by others; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Immigrant, Rich. Occupation: Brewer

Voice: Soothing and warm

Attributes [hide]

Theobald Colby, Male Human Adept 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)17 (+3) 6 (-2)15 (+2)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Celestial, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Alexandrite (300 gp). Black opal (800 gp). 1 Masterwork manacles.


Social Check DCs


Peter Bradly, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely brown suit with red socks and a vest with buckled shoes. His chestnut hair is long and unkept. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Peter lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Peter Bradly, Male Human Adept 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)8 (-1) 15 (+2)7 (-2)
Skills Insight +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 1000 sp. Obsidian (11 gp).


Social Check DCs


Shane Astley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries a battered pickaxe and tarnished ceremonial dagger as well. He has dyed his greying red hair a little too much giving a sharp red color. His violet eyes peer out from beneath his Stetson black hat.

Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Server, his father struggled to pay the bills. Cursed with vampirism at a very young age, Shane has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Fighting, Gifted, Justice. Flaws: Disease. Bonds: Poor, Family. Occupation: Bounty Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Shane Astley, Male Human Aristocrat 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)10 (+0) 12 (+1)10 (+0)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Darkwood Buckler. 1 Full Plate. 1 Full Plate.


Social Check DCs


Gomory Hornsby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with red colored cloaks and clothing. His hair is white and very short. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: Gomory was raised in a hard working conservative environment. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and further expansion of business

Ideals: Artistic. Flaws: Sensitive, Fearful. Bonds: Job, Adventurer. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Gomory Hornsby, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)13 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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