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NPC Generator

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Advanced [show]


Gunter Lancaster, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His whole body is exceptionally muscular. His silver hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the east. Gunter was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Bookbinder. He is untrained/undisciplined, which makes him dangerous.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism. Flaws: Insane, Forgetful. Bonds: Immigrant, Poor. Occupation: Bookbinder

Voice: Irish accent

Attributes [hide]

Gunter Lancaster, Male Human Aristocrat 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)5 (-3) 13 (+1)16 (+3)
Skills Acrobatics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Smoky quartz (20 gp).


Social Check DCs


Anthony Shelly, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are gray.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Glassblower job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Joker, Philantrophist. Bonds: Religious, Job. Occupation: Glassblower

Voice: Spanish accent

Attributes [hide]

Anthony Shelly, Male Human Cleric 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)5 (-3) 16 (+3)15 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. Blue quartz (7 gp). Alexandrite (600 gp).


Social Check DCs


Trey Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a black cloak and cross-gartered blue stockings. He keeps his golden hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Logical, Fighting. Flaws: Insomniac, Insane. Occupation: Mason

Voice: Russian accent

Attributes [hide]

Trey Eastaughffe, Male Human Warlock 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)7 (-2) 16 (+3)10 (+0)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1400 sp. Sapphire pendant on gold chain (800 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Randal Langley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears bulky blue painted plate armor. His hair, while still mostly silver, has prominent grey streaks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Randal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Randal was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic, Gifted. Flaws: Addict, Disease. Bonds: Military. Occupation: Shipwright

Voice: Soothing and warm

Attributes [hide]

Randal Langley, Male Human Ranger 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 7 (-2)8 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Diggory Brandon, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he tends to wear a large white jacket. His moppish black hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Diggory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better village for his children.

Motivation: His relatives are trying to arrange a marriage; and to clean up the streets

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Adventurer, Guardian. Occupation: Painter

Voice: Low range voice

Attributes [hide]

Diggory Brandon, Male Human Bard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 4000 sp.


Social Check DCs

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