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NPC Generator

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Advanced [show]


Charles Richie, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He is well dressed, constantly wearing a red suit, white shirt, and black tie, and his gloved hand is found clutching a falchion. His golden hair is drawn into a tight pony tail with a rose scrunchie. He has several tiny emerald earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Rich, Adventurer, Slave, Job. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Richie, Male Human Cleric 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 75 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 19 (+4)12 (+1) 10 (+0)13 (+1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1300 gp.


Social Check DCs


Arnold Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing a perfectly clean shirt and pair of pants. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Laborer father left him crippled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is currently in port desperately looking for someone to get him out; and he uses money and sex appeal to get what he needs

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich, Slave. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Arnold Sherwood, Male Human Warrior 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)15 (+2) 7 (-2)10 (+0)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 8
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 1 Good lock.


Social Check DCs


Trym Cornish, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. His black hair is braided into rings. His green eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted necromantic powers by his dying brother.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and retire the richest man in the north

Ideals: Disciplined, Philantrophist, Gifted, Entrepeneur. Bonds: Attractive. Occupation: Banker

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Cornish, Male Human Bard 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills History +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Shane Harlow, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears yellow trousers with green and black striped suspenders. He wears various colorful collared shirts. His hair is long and brown with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them

History: Shane hails from a village terrorized by goblins. He has had some formal singing training, and achieved minor success. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Enemies. Occupation: Butcher

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Harlow, Male Human Aristocrat 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1000 gp. Deep green spinel (90 gp). Carnelian (40 gp). Amber (90 gp). 1 Minor magic item.


Social Check DCs


Don Home, Male Human [Permalink]

Personal [hide]

Description: He has a large red mantle and cape that has been intricately interwoven into his white robe. His black hair is greying along the sides and has receded to reveal a widow's peak. He has blue eyes and a red hat with a white feather.

Personality: He is happy with his job as a Painter. He turns his eye from what people do, preferring to live and let live. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born in the west to a Painter, Don learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Painter. He inherited the family business which he has now maintained for 5 years.

Motivation: Marry his sister to traveling adventurers; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Job, Family. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Don Home, Male Human Rogue 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)18 (+4) 12 (+1)10 (+0)
Skills Athletics +2, Nature +6
Senses Passive Perception 11
Languages Common, Auran, Celestial, Undercommon, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +6

Possessions: 400 gp.


Social Check DCs

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