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William Royal, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple tan robe with red stripes complete with hood. He keeps his long brown hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Poor. Occupation: Sailor

Voice: German accent

Attributes [hide]

William Royal, Male Human Paladin 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)17 (+3) 10 (+0)7 (-2)
Skills Deception +0, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Undercommon, Ignan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


John Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. His long auburn hair reaches down to his waist. He has brown eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the west. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Slave, Immigrant. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

John Heiser, Male Human Cleric 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)5 (-3) 11 (+0)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Gomory Bentley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. His silver hair is heavily combed to the right. He has a tattooed face.

Personality: A skeptical and narcissistic man, Gomory's first love is himself. His second love is also himself. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted martial powers by his dying sister.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Impeccable, Gifted. Flaws: Depressed, Fearful. Bonds: Military. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Gomory Bentley, Male Human Rogue 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)13 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2700 sp.


Social Check DCs


Aldous Bradly, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His golden hair is cut short with large spiked bangs in the front. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Tanner and found it very stressful. He has set out to sabotage the competition.

Motivation: A deep hatred of giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Impeccable. Flaws: Shy. Bonds: Military, Job, Enemies. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Aldous Bradly, Male Human Ranger 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)11 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Roger Wade, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. His hair is short and silver. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in a small forest village. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Sage job and began his own company from there.

Motivation: To be a Merchant again; and he has a crush on the local merchant

Flaws: Fearful. Bonds: Attractive, Has a crush, Job, Nature. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Roger Wade, Male Human Barbarian 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Deception +6, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 300 gp. Alexandrite (1600 gp). 1 Minor magic item.


Social Check DCs

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