Gomory Melancon, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. His chestnut hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. Gomory was born on a far northern forest where he grew up under the tutelage of his father, an expert Blacksmith. He has achieved small success as a Blacksmith.
Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg
Flaws: Ugly. Bonds: Poor, Job, In love, Adventurer, Immigrant. Occupation: Blacksmith
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Fire opal pendant on a fine gold chain (1400 gp). 1 Minor magic item. 1 Minor magic item.
Peter Ogden, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears bulky black painted plate armor. He has dyed his greying brown hair a little too much giving a sharp brown color. His thin eyebrows rest above his beady amber eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with his god.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Ugly. Bonds: Religious, Slave, Mentor. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Silver holy symbol. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools.
Percival Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of pickaxes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large auburn tufts of hair around his ears. His eyes are a pleasant hazel.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.
History: Percival was raised in a hard working conservative environment. A gifted student he started as a Soapmaker, but he got bored and became a Merchant. He became a Merchant soon after.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 500 gp.
Gerard Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His deerstalker hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A powerful brothel owner made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Rich, Mentor. Occupation: Fisher
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 9000 cp. Obsidian (11 gp). Hematite (11 gp). White pearl (70 gp). 1 Good lock. 1 Average lock.
Ernest Thornton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. His hair is white and curly. He is baby faced.
Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.
History: A powerful brothel owner made him what he is. As a young adult he joined a group advocating for an improvement in Human conditions. He is untrained/undisciplined, which makes him dangerous.
Motivation: A strong sense of loyalty to Human people; and he is not mentally stable, and does not behave rationally
Ideals: Professionalism. Flaws: Insane, Racist. Bonds: Attractive, Mentor. Occupation: Crown-heir
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 69 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 200 gp. Sardonyx (80 gp). Azurite (13 gp). Malachite (13 gp). Rose (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
