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NPC Generator

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Advanced [show]


Trym Acton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue coat over a white low-cut shirt, and a small hat upon his head and is in decent physical shape. His chestnut hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Junk Dealer, but he got bored and became a Stableman. He has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Enemies, Family, Job. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Acton, Male Human Sorcerer 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 10 (+0)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Blue quartz (15 gp).


Social Check DCs


Anthony Graham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He never wears the same outfit twice, unless he absolutely has to.

History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Nature, Immigrant. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Anthony Graham, Male Human Expert 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kody Holton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. He has a slight overbite and is overall scrawny. His brown hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy, self-centered, vain, and jealous.

History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new barber responsibilities is difficult

Ideals: Joker. Flaws: Selfish. Bonds: Rich, Job. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Kody Holton, Male Human Wizard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)9 (-1) 16 (+3)9 (-1)
Skills Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Blue sapphire (500 gp).


Social Check DCs


Guy Sutherland, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is typically in his Layabout uniform, marred by sweets. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are violet and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 6 years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Secretive, Hedonist, Disease. Bonds: Job. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Guy Sutherland, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 10 (+0)8 (-1) 9 (-1)10 (+0)
Skills History +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Kyle Heiser, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of goblins once and for all.

History: Kyle lived on a farm with his father, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Kyle has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants to get laid; and an old rival family wants him found

Flaws: Mundane, Disease. Bonds: Enemies, Family, Has a crush. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Kyle Heiser, Male Human Warrior 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Athletics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 200 gp. Coral (110 gp).


Social Check DCs

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