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Advanced [show]


Geoffrey Fulton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears bulky yellow painted plate armor. He sports a long black beard, and similarly colored long hair. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To be a Bounty Hunter again; and he is unsatisfied with his job

Ideals: Optimist, Justice. Flaws: PTSD. Bonds: Poor, Job. Occupation: Masseuse

Voice: Slurs words

Attributes [hide]

Geoffrey Fulton, Male Human Warrior 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)10 (+0) 12 (+1)15 (+2)
Skills Athletics +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. Jade (50 gp). 1 Minor magic item.


Social Check DCs


Norman Wellington, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His clothes are grease stained in places. His moppish black hair is in a traditional bowl cut. His eyes are likewise brown. His teeth are white and perfect.

Personality: Stoic and calm, he prefers to meditate than take action. He takes great joy in being the best Fortune-teller in town.

History: Born to a Bounty Hunter, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Fortune-teller

Voice: Sounds elderly

Attributes [hide]

Norman Wellington, Male Human Ranger 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)17 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Athletics +5
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp. Obsidian (9 gp). Pink pearl (70 gp). Hematite (9 gp).


Social Check DCs


Norman Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Guard uniform. His head has been shaved. His ears are large.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Norman studied abroad. His martial abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Norman Staurheim, Male Human Rogue 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)14 (+2) 13 (+1)11 (+0)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Charles Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. His chestnut hair is slicked back into a classic pompadour. His gray eyes are slightly larger than normal.

Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He is skeptical of what others tell him and is slow to trust.

History: The child of northern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and regain custody of his son

Flaws: Shy. Bonds: Job, Immigrant, Guardian, Family. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Charles Oakley, Male Human Druid 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)13 (+1) 9 (-1)13 (+1)
Skills Acrobatics +5, History +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp. Hematite (8 gp).


Social Check DCs


Guy Brent, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length black hair. His eyes are gray and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's in love; and he wants to get laid

Ideals: Philantrophist, Logical. Bonds: Adventurer, Family, Has a crush. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Guy Brent, Male Human Bard 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs

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