Theodoric Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is dressed in an above average manner. His hair is chestnut and curly. He wears large thick round spectacles.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years he perfected his riding and shooting skills. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and he's repulsed by the pc
Flaws: Antagonistic, Secretive. Bonds: Attractive, Rich, Nature. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 18 (+4) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5
Possessions: 200 gp.
Shane Shirley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear brown tank tops with green pants. He wears a colorful flower in his white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Professionalism. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Adventurer
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1 Darkwood Buckler. 1 Half-Plate.
Norman Hadley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a small hat to cover his moderate length golden hair. He has a dull look in his hazel eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Weaver, but he got bored and became a Animal Trainer. He's also a talented Weaver, but doesn't like to broadcast it.
Motivation: To be a Weaver again.
Ideals: Opinionated. Flaws: Emotional, Mundane. Bonds: Job. Occupation: Animal Trainer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
Possessions: Violet garnet (1400 gp). Eye agate (14 gp). Blue quartz (14 gp). Black star sapphire (900 gp).
Wymar Gracey, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. He has no hair. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Wymar's mother didn't care for him much, and the feeling was mutual. He was granted arcane powers by his dying sister.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Server
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 2 Thunderstones.
Anthony Elton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears green cloth garments or leather armor. He keeps his long black hair kept up in a rat tail. His eyes, though not visible through his cowl, are hazel.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of goblins once and for all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 13th year, his parents were killed by a goblins raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Enemies. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp. Alexandrite (600 gp). Moonstone (40 gp). Onyx (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
