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NPC Generator

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Advanced [show]


Anselm Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is tan, and he wears a heavy red leather apron most of the time. He carries with him a set of hand crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying black hair a little too much giving a sharp black color. His fierce gray eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a great chef.

History: He was born to loving parents in a slum to the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Anselm Hadleigh, Male Human Ranger 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 9 (-1)11 (+0)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Odo Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. With a patchy black beard and wild black hair. His eyes are blue and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Map Maker mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and wants his loneliness to end

Ideals: Passionate, Logical. Flaws: Lazy, Disease. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Odo Blankley, Male Human Ranger 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Tiger eye turquoise (4 gp). Aquamarine (400 gp). 1 Everburning torch. 3 Alchemist’s fire. 3 Alchemist’s fire. 4 Tanglefoot bags.


Social Check DCs


Norman Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit, and he perpetually has his axe ready. His silver hair is heavily combed to the left. His skin is flawless and his amber eyes scan people very quickly.

Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Nature, Family, Job. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Norman Bentham, Male Human Monk 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)16 (+3) 13 (+1)11 (+0)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Gomory Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge.

Ideals: Professionalism. Flaws: Shy, Ugly. Bonds: Rich, Enemies. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Gomory Stafford, Male Human Monk 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)16 (+3) 13 (+1)17 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Trym Reid, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears just a blue suit. His blonde hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: A strong sense of loyalty to Human people; and he is unsatisfied with his job

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Adventurer, Job. Occupation: Roofer

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Reid, Male Human Expert 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 0 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 3 (-4)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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