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NPC Generator

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Advanced [show]


Kyle Clayton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. His head has been shaved. His blue eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Miner

Voice: Soft and mumbly

Attributes [hide]

Kyle Clayton, Male Human Warlock 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ernest Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His silver hair has been sun bleached extensively. His eyes, though not visible through his cowl, are amber.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.

Motivation: Money/treasure; and retire the richest man in the south

Ideals: Athletic, Extrovert, Philantrophist, Entrepeneur. Bonds: Rich. Occupation: Sellsword

Voice: Hollow voice

Attributes [hide]

Ernest Kinsley, Male Human Monk 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp. Brass mug with jade inlays (500 gp). 1 Minor magic item.


Social Check DCs


Gerald Barlow, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He dresses in collared shirts and wears a proper scarf over his head. He has a hunchback. His white hair is matted, messy, and big. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Gerald Barlow, Male Human Aristocrat 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)9 (-1) 13 (+1)13 (+1)
Skills History +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bernard Churchill, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His skin is fair and his fingers are delicate and long. He wears his white hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Miner job and began his own company from there.

Motivation: To be a Mayor again.

Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Bernard Churchill, Male Human Paladin 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 16 (+3)11 (+0)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt. 1 Buckler.


Social Check DCs


Kyle Prescott, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a long, tan cloak. His whole body is exceptionally muscular. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Kyle is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk; and to reunite with his absent father

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family, Poor, Adventurer. Occupation: Detective

Voice: Whispers

Attributes [hide]

Kyle Prescott, Male Human Ranger 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 42 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 15 (+2)9 (-1)
Skills History +3, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 27000 sp. 1 Tanglefoot bags. 4 Smokesticks.


Social Check DCs

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