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NPC Generator

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Patrick Deighton, Male Human [Permalink]

Personal [hide]

Description: This northern man typically wears black cloth garments or leather armor. His clothes are grease stained in places. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 8 years old his parents immigrated from the north. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the north, certain he would find work there.

Motivation: He is wracked by social anxiety; and his religion dominates his actions

Flaws: Fearful. Bonds: Poor, Immigrant, Attractive, Religious. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Patrick Deighton, Male Human Sorcerer 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 11000 cp.


Social Check DCs


Trym Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with green stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His golden hair, when down, is lengthy. His violet eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Locksmith

Voice: German accent

Attributes [hide]

Trym Sheldon, Male Human Bard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)11 (+0) 18 (+4)13 (+1)
Skills Nature +2, Stealth +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp.


Social Check DCs


Odo Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. With bright silver hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a necromancer, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Odo took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Sensitive. Bonds: Adventurer, Mentor, Nature. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Odo Beitz, Male Human Adept 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)7 (-2) 18 (+4)11 (+0)
Skills Performance +3, Religion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: Just what you see.


Social Check DCs


Guy Heiser, Male Human [Permalink]

Personal [hide]

Description: This man wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case, and sports empty pouches on his belt. His hair is always cut to a buzz. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born on a small isolated farm. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to get laid

Ideals: Logical. Flaws: Shy. Bonds: Nature, Has a crush, Religious. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Guy Heiser, Male Human Sorcerer 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 17 (+3)10 (+0) 16 (+3)14 (+2)
Skills Athletics +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 600 gp.


Social Check DCs


Anthony Rayden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of his god around his neck, and a flail on his belt. His long brown hair reaches down to his waist. His eyes are brown.

Personality: He is business-like. He takes instructions and follows them to the letter. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful brothel owner made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism, Justice. Bonds: Mentor. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Anthony Rayden, Male Human Wizard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)18 (+4) 13 (+1)14 (+2)
Skills Investigation +6, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Sylvan, Abyssal, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 100 gp.


Social Check DCs

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