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NPC Generator

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Advanced [show]


Alexandre Dryden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears bulky tan painted plate armor. He wears his silver hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the north, but his parents moved at a very young age to the east. Alexandre was born on a far northern mountains where he grew up under the tutelage of his father, an expert Mercenary. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Joker. Bonds: Attractive, Immigrant. Occupation: Mercenary

Voice: Australian accent

Attributes [hide]

Alexandre Dryden, Male Human Monk 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)10 (+0) 11 (+0)9 (-1)
Skills Performance +2, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Wymar Bristol, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. His red hair is long and unkept. His fierce hazel eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he feels threatened by others

Ideals: Disciplined, Gifted. Flaws: Ugly, Fearful. Bonds: Rich, Adventurer. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Wymar Bristol, Male Human Druid 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp.


Social Check DCs


Rolf Compton, Male Human [Permalink]

Personal [hide]

Description: This southern man is well dressed, constantly wearing a yellow suit, brown shirt, and green tie. His clothes are grease stained in places. He wears his white hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Human culture. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city he treasured whatever gifts he got. Rolf was born on a far southern plains where he grew up under the tutelage of his mother, an expert Merchant. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Racist. Bonds: Poor, Immigrant, Nature. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Rolf Compton, Male Human Cleric 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Infernal, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ralf Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has no hair. He has several tiny opal earrings on each ear.

Personality: He dislikes all the random violence that takes place in the south. He takes great joy in being the best Architect in town.

History: He got into the Architect business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Architect soon after.

Motivation: Expand his business.

Ideals: Pacifist, Impeccable. Flaws: Ugly. Bonds: Rich, Job. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Ralf Blakeley, Male Human Bard 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Arnold Anderton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. His auburn hair is matted, messy, and big. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Ugly, Addict, Insane. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Anderton, Male Human Commoner 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)7 (-2) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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