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NPC Generator

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Advanced [show]


Bertram Marlee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears long strands of jet and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He feeds upon the attention of others.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Bertram was born on a far western forest where he grew up under the tutelage of his mother, an expert Fortune-teller. He left for the west, certain he would find work there.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Flaws: Sensitive. Bonds: Rich, Attractive, Religious, Immigrant. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Bertram Marlee, Male Human Sorcerer 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp.


Social Check DCs


Norman Read, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. He has no hair. His eyes are hazel and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Navigator business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Norman Read, Male Human Warlock 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 74 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 17 (+3)15 (+2) 14 (+2)13 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 500 gp.


Social Check DCs


Gomory Brady, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing colorful clothing, dressed as a Actor. Beneath his clothing is a huge mess of scar tissue. His blonde hair is unkempt and raggedy. His eyes are blue and he is always smoking a pipe.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He served in the navy to pay for his family's outstanding loans. When Gomory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Slave, Poor, Military. Occupation: Actor

Voice: Forgets to breathe while speaking

Attributes [hide]

Gomory Brady, Male Human Expert 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)10 (+0) 17 (+3)11 (+0)
Skills Persuasion +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: 9000 sp. Hematite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is able to fit into much smaller and tighter spaces than normal.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted druidic powers by his dying brother.

Motivation: Many orcs want him driven away; and to unite with his brother

Ideals: Gifted. Bonds: Poor, Enemies, Religious, Family. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lance Hamilton, Male Human Cleric 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Arcana +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 300 gp. Malachite (15 gp). Tiger eye turquoise (15 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs


Miles Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears rags and sports a simple walking cane. He sports a flattop hair cut. His violet eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gifted from a young age, Miles studied abroad. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Miles took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent father; and he loathes his own lifestyle

Ideals: Persistence, Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Nature. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Miles Wordsworth, Male Human Adept 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1800 sp.


Social Check DCs

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