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NPC Generator

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Advanced [show]


Ernest Everly, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy blonde hair. His eyes are a pleasant violet.

Personality: He can speak with the recently deceased. He is obsessed with finding treasure.

History: He comes from a rich western family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Secretive, Insane. Bonds: Rich, Adventurer. Occupation: Armorer

Voice: Squeaky

Attributes [hide]

Ernest Everly, Male Human Rogue 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 11 (+0)8 (-1)
Skills Deception +2, Insight +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Adam Merton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tattered old clothes. He has no hair. His eyes, though not visible through his cowl, are amber.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is afraid of women and trembles around them

History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Ideals: Optimist. Flaws: Ugly, Shy, Mundane. Bonds: Nature. Occupation: Carpenter

Voice: Scottish accent

Attributes [hide]

Adam Merton, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. Azurite (10 gp).


Social Check DCs


Randal Wade, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a brown scarf. He is portly but not overly obese. He has shaved his head bald. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents enrolled him in a Adept school at a young age so that he could practice his arcane talents. He has drifted from career to career and currently works as a Mason.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Randal Wade, Male Human Adept 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 400 gp. Carnelian (50 gp). Jade (70 gp). Freshwater pearl (13 gp).


Social Check DCs


Percival Clare, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is chestnut and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Percival was born the youngest of three triplets. His first spouse was a Bricklayer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Marry his sister to traveling adventurers.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Percival Clare, Male Human Aristocrat 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)8 (-1) 15 (+2)11 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gunter Abram, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. His hair is brown and very short. His thin eyebrows rest above his beady gray eyes.

Personality: This man loves dancing and to teach people dancing more than just about anything. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gunter hails from a village terrorized by goblins. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and someone believes him a fraud

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Enemies, Job. Occupation: Brewer

Voice: Sensual and smooth

Attributes [hide]

Gunter Abram, Male Human Commoner 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)13 (+1) 9 (-1)11 (+0)
Skills Deception +3, Medicine +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Silver chalice with lapis lazuli gems (60 gp). Embroidered and bejeweled glove (2000 gp).


Social Check DCs

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