Kody Huckabee, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a pastel costume with the symbols of strength on his torso. He keeps his white hair in a pixie cut. He wears large thick round spectacles.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. The war was a terrible time for him, and Kody does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to loving parents in a slum to the west. His mother was a soldier and died while he was still young. Kody was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Military, Poor. Occupation: Cartwright
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp.
Gunter Morley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He is dressed in a clean yellow cloak covering his clean studded leather, marred by chocolates. He wears his blonde hair up in a very large beehive style do. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Addict, Greedy. Bonds: Family, Religious. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 50 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 2000 sp. Amber (90 gp). Golden yellow topaz (1400 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Addington, Male Human [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a blue coat with white slacks. He is portly but not overly obese. His blonde hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 17th year, his parents were killed by a gnolls raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He's looking for his big break; and wants a kiss
Flaws: Antagonistic, Disease. Bonds: Has a crush, Adventurer, Enemies. Occupation: Slave Trader
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Anselm Barlow, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Glassblower uniform. He wears his black hair up. His eyes are likewise brown.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a brothel owner, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 11 years.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Gifted. Flaws: Depressed. Bonds: Job, Mentor, Slave. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 5 (-3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 400 gp.
Anthony Upton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a worn and beaten armor. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the north his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Extrovert, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Barrister
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Ignan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 33000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
