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NPC Generator

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Advanced [show]


Kyle Ryland, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light white in addition to tight pants. He keeps his long chestnut hair kept up in a rat tail. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Brewer business at a young age. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and human compassion

Flaws: Secretive, Racist. Bonds: Attractive, In love, Job, Adventurer. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Kyle Ryland, Male Human Barbarian 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)16 (+3) 10 (+0)12 (+1)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll, Aquan, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs


Jocelyn Hampton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His white hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.

History: Jocelyn hails from a village terrorized by orcs. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He loathes his own lifestyle; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful, Depressed. Bonds: Immigrant, Enemies. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Jocelyn Hampton, Male Human Bard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills History +4, Stealth +1
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 gp. Onyx (80 gp). Deep green spinel (130 gp). 4 Holy water. 7 Acid flasks. 1 Smokesticks. 4 Holy water.


Social Check DCs


Arnold Shelley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case, and his gloved hand is found clutching a whip. With a patchy golden beard and wild golden hair. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Enemies, Nature, Adventurer. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Shelley, Male Human Paladin 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Odo Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. Beneath his clothing is a huge mess of scar tissue. With a patchy silver beard and wild silver hair. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Fisher who has hired him part-time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. After coming to the age of reason, Odo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He would like to get married and retire.

Ideals: Gifted. Bonds: Slave, Has a crush, Religious, Adventurer. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Odo Dumph, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)17 (+3) 10 (+0)13 (+1)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Gomory Holton, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his green robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Layabout mother left him crippled. He was granted divine powers by his dying brother.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Disease, Fearful. Bonds: Attractive, Mentor. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Gomory Holton, Male Human Expert 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)10 (+0) 9 (-1)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: Deep blue spinel (600 gp). Sard (40 gp). Jet (40 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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