Alexandre Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. His white hair is smooth and relatively long. His violet unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. He uses divination through singing.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his poetry dream.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he wants revenge against orcs
Ideals: Gifted, Artistic. Flaws: Disease, Antagonistic. Bonds: Enemies. Occupation: Bather
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp.
Gilbert Appleton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). His red hair is singed and shortened. His fierce brown eyes like to dwell on things.
Personality: Abrasive and pushy, he has a hard time making friends. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born in a small island village. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better kind of golem.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 34000 sp. Smoky quartz (50 gp). Red-brown spinel (100 gp). Brown-green garnet (100 gp). Sard (50 gp).
Trey Vance, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He very much looks the part of a Jeweler. His chestnut hair and beard is wavy and long. His fierce brown eyes like to dwell on things.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is an amazing painter.
History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Jeweler. He has worked as a Jeweler like his father before him.
Motivation: He is content; and retire the richest man in the south
Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Job, Poor. Occupation: Jeweler
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
Possessions: 500 gp. Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (1000 gp). Sapphire pendant on gold chain (600 gp).
Ernest Sutton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Eccentric and domineering, Ernest will drive conversation. He uses divination through singing.
History: He was raised in a white middle class family as the only child. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Extrovert, Gifted. Flaws: Mundane. Bonds: Poor. Occupation: Roofer
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 7000 sp.
Gilbert Camden, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing the road beaten gear of a warrior. He has a golden handlebar mustache and slicked back golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bricklayer father left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Joker, Pacifist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Mortician
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 28 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 700 gp.
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