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NPC Generator

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Advanced [show]


Ernest Ashton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a robe, a symbol of the sun god around his neck, and a scythe on his belt. He has a long auburn beard with little hanging trinkets. His gray eyes peer out from beneath his wide-brimmed grey hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north. Like his mother and his sister before him, after school he went straight into learning to become a Shipwright. He hasn't been sleeping well lately.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and further expansion of business

Ideals: Fighting, Joker. Flaws: Insomniac. Bonds: Immigrant, Job. Occupation: Shipwright

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Ashton, Male Human Warrior 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)16 (+3) 14 (+2)10 (+0)
Skills Sleight of Hand +0, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Auran
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp. Violet garnet (900 gp).


Social Check DCs


Aldous Southey, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man is renowned for his bright brown suits and hats. His chestnut hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the east his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Ploughman has made it difficult for him to sleep.

Motivation: To be a Knight again; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Slave, Poor, Job. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Aldous Southey, Male Human Sorcerer 9
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 50 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)10 (+0) 14 (+2)13 (+1)
Skills History +3, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Golden circlet with four aquamarines (2000 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Lance Hartford, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. He wears his white hair up. His face is scarred and worn.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He plays an instrument quite well.

History: Lance was born the youngest of three triplets. Lance was born on a far southern forest where he grew up under the tutelage of his father, an expert Blacksmith. He moves from town to town, unable to find a place to settle.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Lance Hartford, Male Human Adept 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 6 (-2)13 (+1)
Skills Animal Handling +0, Arcana +3
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20000 sp.


Social Check DCs


Lewis Huxley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His eyes are gray and beady.

Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and wants to raise his children well

Flaws: Ugly, Shy. Bonds: Rich, Slave, Family. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Lewis Huxley, Male Human Warrior 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5

Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Payton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered brown stockings. His hair is cut close to his head. His half smiles and gray eyes are beguiling and draw you in.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered south to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Justice. Flaws: PTSD. Bonds: Attractive, Adventurer, Military. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Dean Payton, Male Human Expert 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 17 (+3)15 (+2)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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