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NPC Generator

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Advanced [show]


Geoffrey Langley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean yellow cloak covering his clean studded leather, and carries clubs. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. Cursed with lycanthropy at a very young age, Geoffrey has worked very hard to control his curse. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Fighting, Optimist. Flaws: Ugly, Disease, Mundane. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Geoffrey Langley, Male Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Patrick Morton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He sports yellow clothing, slightly heavier than average wear. He wears a colorful flower in his black hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in a small plains village. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: Money/treasure; and he feels kind of lost in life

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Rich, Nature. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Patrick Morton, Male Human Warrior 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)12 (+1) 15 (+2)9 (-1)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Kimberley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His golden hair is lengthy. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a minor phobia of water and hates getting wet.

History: He got into the Engraver business at a young age. His childhood dream was to be a Barrister, but he was a colossal failure. He left for the north, certain he would find work there.

Motivation: Further expansion of business.

Flaws: Depressed, Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Norman Kimberley, Male Human Adept 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Percival Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Shoemaker. His long brown hair is drawn into a two foot long braid. He has a dull look in his brown eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He invites people to come help in his community garden.

History: Percival was born with his mother's beautiful face. He has had some formal dancing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Percival Emsworth, Male Human Wizard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


Gilbert Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. He wears a colorful flower in his red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with a lost civilization.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Nature, Adventurer, Rich. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Gilbert Dumph, Male Human Bard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)15 (+2) 14 (+2)11 (+0)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp. Chrysoprase (20 gp).


Social Check DCs

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