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Nicholas Shelly, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long blonde beard, and similarly colored long hair. He has gleaming, smiling violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of a Weaver, who enjoyed hunting, Nicholas was taken on many hunting expeditions. When Nicholas reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he is greedy

Flaws: Antagonistic, Shy. Bonds: Rich, Nature, Military. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Nicholas Shelly, Male Human Paladin 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 16 (+3)8 (-1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs


Roger Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears blue trousers with black and green striped suspenders. He wears various colorful collared shirts. His hair is auburn and curly. His ears are large.

Personality: A skeptical and narcissistic man, Roger's first love is himself. His second love is also himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Over the years he perfected his riding and shooting skills. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Military, Nature. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Roger Hastings, Male Human Rogue 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Athletics +4, History +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 cp. Peridot (60 gp). 3 Tanglefoot bags.


Social Check DCs


Gerard Darby, Male Human [Permalink]

Personal [hide]

Description: A 5'7" western man, he wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Slave Trader

Voice: Aggressive tone

Attributes [hide]

Gerard Darby, Male Human Aristocrat 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Nature +4, Stealth +3
Senses Passive Perception 10
Languages Common, Terran, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 25000 cp.


Social Check DCs


Gomory Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying black hair a little too much giving a sharp black color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Artistic. Flaws: Terse. Bonds: Family, Military, Adventurer. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Gomory Myerscough, Male Human Ranger 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 3 Thunderstones.


Social Check DCs


Trym Watson, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His chestnut hair is slicked back into a classic pompadour. His amber unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Farmer, who enjoyed hunting, Trym was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He left for the east, certain he would find work there.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Disciplined, Justice. Flaws: Disease. Bonds: Immigrant, Nature. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Trym Watson, Male Human Adept 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 6000 cp. Jasper (30 gp). Chalcedony (30 gp). Tourmaline (110 gp).


Social Check DCs

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