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NPC Generator

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Advanced [show]


Trym Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with his god.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To unite with his sister; and he desires power and/or immortality

Ideals: Gifted. Flaws: Depressed. Bonds: Religious, Adventurer, Family. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Beckwith, Male Human Monk 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Anthony Nibley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tattered old clothes, and a wedding ring on his right hand. He sports a flattop hair cut. His hazel unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Ugly, Disease, Antagonistic. Bonds: In love. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Anthony Nibley, Male Human Wizard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 500 gp. Azurite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. He has a moderate pudge and is not very fit. His red hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the west, but his parents moved at a very young age to the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ernest took refuge in the large cave and found the beat up dagger and armor he uses now. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly. Bonds: Job, Military, Immigrant, Nature. Occupation: Slave Trader

Voice: Dutch accent

Attributes [hide]

Ernest Staurheim, Male Human Expert 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 20 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)9 (-1) 11 (+0)13 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 10000 sp. Onyx (80 gp). Eye agate (4 gp). 1 Minor magic item.


Social Check DCs


Gunter Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a green shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His hair is brown and curly. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and marry his sister to traveling adventurers

Ideals: Gifted, Artistic. Bonds: Family, Mentor, Adventurer. Occupation: Apothecary

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Darlington, Male Human Wizard 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Drogo Weld, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown armored body suit, with a simple blue line shooting up and back down. His red hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has all his life been fascinated with singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Drogo was born on a far eastern desert where he grew up under the tutelage of his father, an expert Servant. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Servant

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Weld, Male Human Paladin 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 9000 sp. Golden yellow topaz (400 gp). Banded agate (6 gp).


Social Check DCs

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