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Advanced [show]


Godfrey Byron, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears professional attire. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has violet eyes and a white hat with a blue feather.

Personality: Godfrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Extrovert. Bonds: Attractive, Enemies, Slave, Adventurer. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Godfrey Byron, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)7 (-2) 17 (+3)9 (-1)
Skills Acrobatics +2, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Trey Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. His blonde hair is cut jaggedly and amateurishly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Trey was born with his father's beautiful face. He was an apprentice working in his father's forge. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: To reunite with his absent father; and expand his business

Flaws: Addict, Antagonistic. Bonds: Job, Family, Attractive. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Trey Graham, Male Human Cleric 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)17 (+3) 13 (+1)11 (+0)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 200 gp.


Social Check DCs


Guy Beitz, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown costume with the symbols of the sun god on his torso, he is not a threatening figure. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. He was taken from his home at a very young age. He is searching for what he claims is his rightful reward.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Shy. Bonds: Adventurer, Slave, Enemies. Occupation: Layabout

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Beitz, Male Human Sorcerer 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Manfred Acton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a well pressed and immaculate suit (or dress). His right hand appears badly burned and disfigured. He has styled his black hair well, parting it to the right. He has a dull look in his blue eyes.

Personality: He acts crazy and hedonistic. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and to share knowledge with the world

Ideals: Logical, Entrepeneur. Flaws: Hedonist. Bonds: Immigrant. Occupation: Barber

Voice: growls and snarls, animalistic

Attributes [hide]

Manfred Acton, Male Human Warlock 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp.


Social Check DCs


Gerald Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt with thin black vertical stripes and red pants, and he perpetually has his halberd ready. His blonde hair and beard is wavy and long. His hazel eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast mountains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Adventurer, Nature. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Gerald Beckwith, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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