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NPC Generator

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Advanced [show]


Gilbert Spaulding, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has a small bristly mustache and wavy white hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Gilbert has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and to end his boredom

Ideals: Passionate, Pacifist. Flaws: Disease. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Gilbert Spaulding, Male Human Warrior 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 17 (+3)8 (-1)
Skills Deception +2, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Golden pearl (140 gp). Pink pearl (140 gp). Black pearl (900 gp). Moss agate (15 gp).


Social Check DCs


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is renowned for his bright blue suits and hats. His skin is also unnaturally pale. His black hair is slicked back into a classic pompadour. His hazel eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born at the edge of vast plains. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his painting dream.

Motivation: To reunite with his absent father.

Ideals: Professionalism, Artistic, Impeccable. Flaws: Ugly. Bonds: Family, Nature. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Bertram Barclay, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Gerard Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His top hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Farmer

Voice: Pirate accent

Attributes [hide]

Gerard Whitby, Male Human Rogue 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)17 (+3) 16 (+3)10 (+0)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 13
Languages Common, Goblin, Gnome, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Bristol, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant brown.

Personality: He speaks before he thinks and is too direct. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 10 years.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Family, Job. Occupation: Fisher

Voice: French accent

Attributes [hide]

Peter Bristol, Male Human Barbarian 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 39 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)15 (+2) 15 (+2)9 (-1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Burton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large green jacket. His long blonde hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Gomory studied abroad. After coming to the age of reason, Gomory took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion; and he is wracked by social anxiety

Ideals: Athletic, Philantrophist, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Gomory Burton, Male Human Cleric 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)17 (+3) 10 (+0)19 (+4)
Skills Athletics +3, Nature +6
Senses Passive Perception 10
Languages Common, Terran, Draconic, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 2000 sp. Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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