Roger Royal, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tight fitting clothing which further accentuates his frame. He wears a top hat to cover his moderate length white hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He has a massive crush on the younger sibling of the Bellfounder who has hired him part-time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the north to a Bellfounder, Roger learned a great deal about his mother's area of expertise. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.
Motivation: He would like to get married and retire; and wants to raise his children well
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Has a crush, Job, Family. Occupation: Bellfounder
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 40 pp. Violet garnet (1300 gp). Lapis lazuli (7 gp). Rich purple corundum (900 gp). 1 Minor magic item. 1 Minor magic item.
Gunter Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is dressed in an above average manner. He wears a top hat to cover his moderate length golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gunter was born in the north. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Philantrophist, Persistence. Bonds: Attractive. Occupation: Mayor
Voice: Low range voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Old masterpiece painting (800 gp). Gold and topaz bottle stopper cork (900 gp).
Reynard Byron, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a pastel tunic with blue highlights, and long black pants that bunch up around his shoes. His auburn hair is heavily combed to the left. He wears a mask on his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with a lost civilization.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he's repulsed by the pc
Flaws: Antagonistic, Ugly, Depressed. Bonds: In love, Adventurer, Rich. Occupation: Mason
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: Silver comb with moonstones (200 gp). Sapphire pendant on gold chain (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Solid gold idol (300 gp).
Kyle Barney, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. His silver hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a son. He became a Mortician soon after.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and further expansion of business
Flaws: Antagonistic. Bonds: Immigrant, Rich, In love, Job, Enemies. Occupation: Mortician
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp).
Randal Adley, Male Human [Permalink]
Personal [hide]
Description: He wears a blue coat over a black low-cut shirt, and a deerstalker hat upon his head. His silver hair is still thick. His eyes are violet and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Randal was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Actor for hire.
Motivation: To reunite with his absent father; and someone believes him a fraud
Flaws: Impulsive. Bonds: Family, Religious, Job, Enemies. Occupation: Actor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 9000 cp. Azurite (8 gp). Zircon (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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