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Advanced [show]


Ernest Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Ernest will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised by priests from a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.

Motivation: He is greedy.

Ideals: Extrovert, Philantrophist. Bonds: Rich, Religious, Mentor. Occupation: Sellsword

Voice: Low range voice

Attributes [hide]

Ernest Tindall, Male Human Warrior 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)9 (-1) 10 (+0)15 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Gold dragon comb with red garnet eye (500 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.


Social Check DCs


Trym Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered bow and tarnished lance as well. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Navigator

Voice: Stutters

Attributes [hide]

Trym Mitchell, Male Human Aristocrat 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)8 (-1) 13 (+1)18 (+4)
Skills Athletics +3, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +6

Possessions: Just what you see.


Social Check DCs


Rolf Barlow, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. He has styled his black hair well, parting it to the right. He has green eyes.

Personality: He dislikes all the random violence that takes place in the west. He cannot resist a sob story and will often dote over anyone who has one.

History: Rolf was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult.

Ideals: Pacifist, Philantrophist. Bonds: Attractive, Job, Nature. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Rolf Barlow, Male Human Paladin 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills History +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2100 sp. Black star sapphire (700 gp). Chrysoberyl (40 gp). Tiger eye turquoise (6 gp).


Social Check DCs


Lance Barlow, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of magic around his neck, and a ceremonial dagger on his belt. His hair is always cut to a buzz. His eyes are blue and catlike.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the north his family was never financially stable. He helped his mother out around the business and became quite the natural. He became a Map Maker soon after.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Bonds: Job, Attractive, Poor. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lance Barlow, Male Human Sorcerer 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 12000 sp.


Social Check DCs


Norman Marley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his black hair up. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Bellfounder

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Marley, Male Human Ranger 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 11 (+0)18 (+4)
Skills Athletics +4, Religion +4
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Golden yellow topaz (1000 gp). Sard (80 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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