Alex Rutland, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is golden. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the east his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Joker. Bonds: Adventurer, In love, Poor, Attractive. Occupation: Scribe
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 pp.
Gomory Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears dark leathers with embroidery. His silver hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He tends to his Barber job now, and dutifully fulfills any obligations he has.
Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job, Nature. Occupation: Barber
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.
Don Trollope, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He dresses like a well dressed Seamstress does, and his gloved hand is found clutching a sword. He wears a wide-brimmed hat to cover his moderate length brown hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of western immigrants he idolized his mother. His first spouse was a Sellsword, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Seamstress like his mother before him.
Motivation: Expand his business; and he would like to get married and retire
Flaws: Secretive. Bonds: Job, Immigrant, Family, Has a crush. Occupation: Seamstress
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 600 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.
Robert Hailey, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is smooth and relatively long. He has hazel eyes.
Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Banker father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Logical. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Barber
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: Rose (50 gp). Rose (50 gp). Red-brown spinel (130 gp).
Trym Livingstone, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears tattered old clothes. He is tall, broad shouldered and powerfully built. He wears his auburn hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to loving parents in a slum to the west. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.
Motivation: Doesn't want to be a Banker and was forced into it by his family.
Flaws: Ugly, Impulsive, Fearful. Bonds: Family, Poor. Occupation: Banker
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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