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Advanced [show]


Arnold Walpole, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears silk and lounges about seductively. His red hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Family, Job, Religious. Occupation: Armorer

Voice: Speaks with back of mouth

Attributes [hide]

Arnold Walpole, Male Human Cleric 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)13 (+1) 15 (+2)17 (+3)
Skills Arcana +3, Performance +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Moss agate (9 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gilbert Gentry, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great joy in being the best Mayor in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was taken from his home at a very young age. He became a Mayor soon after.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Flaws: Ugly, Insomniac, Disease. Bonds: Job, Slave. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Gilbert Gentry, Male Human Warrior 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)15 (+2) 10 (+0)12 (+1)
Skills Arcana +5, Performance +4
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Gentry, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He likes to wear ponchos typically of a light pastel in addition to tight pants. His silver hair is smooth and relatively long. His gray eyes peer out from beneath his deerstalker pastel hat.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He has worked as a Shepherd like his father before him.

Motivation: He'd like to take his coworkers down a peg; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Greedy. Bonds: Rich, Job, Family. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Aldous Gentry, Male Human Aristocrat 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)14 (+2) 14 (+2)12 (+1)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Kody Blythe, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears green cloth garments or leather armor, he is not a threatening figure. He keeps his blonde hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of brigands once and for all.

History: The child of a Guard, who enjoyed hunting, Kody was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a deep hatred of brigands

Flaws: Depressed, Racist. Bonds: Attractive, Enemies, Nature. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Kody Blythe, Male Human Expert 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)14 (+2) 13 (+1)10 (+0)
Skills Perception +3, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Bernard Vance, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. He wears his hair in dreadlocks. His hazel eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Bernard was raised in a hard working conservative environment. Through the years after Bernard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Bernard's father didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Job. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Bernard Vance, Male Human Druid 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 17 (+3)13 (+1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 13
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 1 Minor magic item.


Social Check DCs

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