Don Blythe, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Sailor uniform. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He pushes his goals aggressively. He is also a coward if confronted.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Weaver, but he was a colossal failure. He struck the Sailor job and began his own company from there.
Motivation: His religion dominates his actions; and to be a weaver again
Flaws: Ugly, Cynical, Fearful. Bonds: Job, Religious. Occupation: Sailor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 11000 cp.
Adam Shirley, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His silver hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also is a firm believer in the manly ideal.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his sister before him, after school he went straight into learning to become a Fortune-teller. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Expand his business; and to be a scribe again
Flaws: Impulsive. Bonds: Rich, Job, Military, Family. Occupation: Fortune-teller
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Tiger eye turquoise (7 gp). Deep green spinel (100 gp). Alexandrite (500 gp).
William Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His red hair is lengthy and is close to two feet long. His blue unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Ugly, Disease, Antagonistic. Occupation: Bricklayer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 7 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Kyle Weld, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a blue low-cut shirt, and a small hat upon his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Overbrimming with self-confidence, Kyle isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with finding treasure.
History: Born in the south to a Seamstress, Kyle learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Expand his business; and to reunite with his absent father
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Job, Family. Occupation: Seamstress
Voice: Booming voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 13 (+1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Adelard Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a faded coat and loose pants complete with deerstalker hat. His black hair is braided into rings. His eyes are likewise gray. His teeth are white and perfect.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Crown-heir business at a young age. His martial abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 8 years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor
Ideals: Joker, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Crown-heir
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 700 gp. Silver comb with moonstones (500 gp).
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