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NPC Generator

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Advanced [show]


Gerald Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. His red hair is braided into rings. His blue eyes peer out from beneath his wide-brimmed green hat.

Personality: Cocky and sure of himself, he believes he is the best Laborer born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gerald was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Bonds: Job, Family, Military. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Gerald Marley, Male Human Wizard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)9 (-1) 8 (-1)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Violet garnet (1100 gp). Eye agate (4 gp).


Social Check DCs


Anthony Langston, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his brown hair up in a very large beehive style do. His half smiles and blue eyes are beguiling and draw you in.

Personality: Prone to second guessing himself, he comes off as nervous. He uses divination through singing.

History: Born to a pair of adventurers, Anthony grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered south to less war torn lands. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Attractive, Adventurer, Family. Occupation: Bricklayer

Voice: Voice breaks

Attributes [hide]

Anthony Langston, Male Human Ranger 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)10 (+0) 8 (-1)13 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Ralf Shirley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a grey collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His silver hair is braided into rings. He has several tiny jet earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Ralf is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Ralf Shirley, Male Human Barbarian 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 31 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Deception +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 7000 sp. Bloodstone (40 gp). Rock crystal (40 gp). Smoky quartz (40 gp). Aquamarine (500 gp).


Social Check DCs


Alexandre Clifford, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. With a patchy blonde beard and wild blonde hair. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Fortune-teller profession.

History: Alexandre was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Ideals: Passionate. Flaws: Insane. Bonds: Attractive, Job. Occupation: Spice Merchant

Voice: Spanish accent

Attributes [hide]

Alexandre Clifford, Male Human Rogue 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Investigation +5, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Godfrey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His long chestnut hair is drawn into a two foot long braid. He has green eyes and a black hat with a white feather.

Personality: Calm and collected, he is a well trained Bowyer. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Godfrey is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Bowyer.

Motivation: To reunite with his absent father; and to end his boredom

Ideals: Justice. Flaws: Mundane. Bonds: Poor, Job, Mentor, Family. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Godfrey Bradshaw, Male Human Barbarian 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)10 (+0) 11 (+0)7 (-2)
Skills History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs

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